Hello, I'm Eben

I do front end dev and ui/ux design

I build responsive, scalable web applications, blending technical skills with UI/UX expertise to create intuitive, user-focused interfaces. Emphasizing clean code and modern tools like React and Vue, I design projects that make complex tasks feel effortless.

Projects

Call of Duty: Warzone Mobile

HTML | CSS | JavaScript | TypeScript | React | Node.js | Material UI (MUI) | Tailwind CSS | +4 more

As a senior engineer at Activision, I was part of the webtools team for Call of Duty: Warzone Mobile. Our team’s mission was to design and develop web-based tools to facilitate the live operation of the game’s various configurations.

Dinogram

TypeScript | React | Redux | React Flow | Material UI (MUI) | Monaco Editor | React-Player

Dinogram is a web application that brings together diagramming, note-taking, brainstorming, and more into a single, unified workspace.

JSBX

React | Redux | Material UI (MUI) | CodeMirror

JSBX is an HTML/CSS/JavaScript sandbox tool that I created for quickly prototyping and testing code in the browser. I use it nearly every day to test and debug bits of code prior to incorporating functionality into my production work.

Ad Format Matrix

HTML | CSS | JavaScript | Node.js | Bootstrap | GSAP

The Ad Format Matrix served as a supplemental training tool and reference guide for sales and account managers.

About

I’m a web developer who crafts responsive, scalable applications with modern web technologies such as React and Vue, always keeping a focus on clean code and effective design. My approach is rooted in strong UI/UX principles—I believe every interaction should be intuitive, easy to navigate, and effective for the user.

When needed, I have stepped into a dual role as both developer and UI/UX designer, ensuring that each project aligns seamlessly with user needs from both a technical and design perspective. While my primary focus is development, my experience in UI/UX allows me to create interfaces that are not only functional but also thoughtfully designed, adding extra value to the projects I work on.

In addition to coding, I’m passionate about organization and documentation. Clear guidance and streamlined workflows make a project more efficient and accessible, so I ensure both users and stakeholders have the resources they need to make the most of each application.

I thrive on problem-solving and enjoy diving into the technical details to find effective, innovative solutions. My work is centered on delivering products that make users' tasks easier—whether that’s a user navigating an interface with ease or a team member building upon a well-documented foundation. I’m always ready to tackle new challenges, bringing both technical know-how and a customer-focused mindset to every project.

Hard Skills

HTML
CSS
JavaScript
TypeScript
React
Redux
Recoil
Next.js
Vue.js
Node.js
Express.js
Tailwind CSS
Bootstrap
Material UI (MUI)
Wordpress
Sanity.io
Git
Jenkins
Figma
Adobe Photoshop
Adobe Illustrator
Adobe Animate
Soft Skills

Effective Communication
Cross-Functional Collaboration
Technical Problem Solving
Creative Solution Development
Analytical Thinking
Efficient Time Management

Experience

Apex Systems
Senior Consultant
July 2025 - Present
Los Angels, California (Remote)

As a Senior Consultant at Apex Systems, I work as an embedded Senior Frontend Engineer within client teams, contributing to large-scale web applications. I build reusable component systems, shared npm packages, and write clear documentation to support scalable, consistent frontend development.

HTML
CSS
React
TypeScript
Redux
Node.js
Express.js
Git
Jira
Python
Activision Blizzard
Senior Engineer
March 2022 - November 2024
Santa Monica, California (Remote)

As a senior web tools engineer on Call of Duty: Warzone Mobile, I led system architecture, UI/UX design, and front end development for web-based tools that supported the live operation of gameplay features.

HTML
CSS
JavaScript
TypeScript
React
Redux
Node.js
Express.js
Material UI (MUI)
Tailwind CSS
Sanity.io
Git
Jenkins
Figma
Perforce (P4V)
Jira
Crunchyroll (formerly Funimation)
Senior Front End Developer
May 2021 - March 2022
Culver City, California (Remote)

At Funimation (which later became Crunchyroll), I led the Creative Department's development team, working closely with stakeholders to enhance user engagement and streamline workflows on impactful web projects for promotional campaigns and content releases.

HTML
CSS
JavaScript
Node.js
Vue.js
webpack
Figma
Adobe Photoshop
Vitu
Front End Developer & UI Designer
January 2020 - May 2021
Agoura Hills, California

At Vitu, I designed and implemented web-based tools that increased operational efficiency, automated processes, and improved transaction workflows.

HTML
CSS
JavaScript
Node.js
Vue.js
Bootstrap
Git
Figma
Adobe Photoshop
Adobe Illustrator
Nexxen (formerly Tremor Video)
Front End Developer
March 2017 - January 2020
Los Angeles, California

As a Front End Developer at Tremor Video (which is now Nexxen), I developed interactive ad templates and internal tools designed to streamline workflows, highlight ad capabilities, and enhance team efficiency. I also created accessible training resources and comprehensive documentation to support smooth onboarding and skill development across the team.

HTML
CSS
JavaScript
WordPress
Node.js
CreateJS
Adobe Animate
Adobe Photoshop
Jira
Nexxen (formerly Tremor Video)
Interactive Designer
April 2015 - March 2017
Los Angeles, California

As an Interactive Designer at Tremor Video (which is now Nexxen), I collaborated with art directors to design and deliver engaging, brand-aligned interactive ads from concept through execution, consistently exceeding client expectations.

Adobe Flash Pro
Adobe Animate
Adobe Photoshop
HTML
CSS
JavaScript
ActionScript 3
GSAP
Broke Astronaut Games
Founder / Lead Programmer / Game Designer
January 2014 - April 2018
Los Angeles, California

I served as lead programmer and game designer on The Adventures of Clive McMulligan on Planet Zeta Four, a retro-inspired 2D platformer developed by a small three-person indie team. I was responsible for implementing core gameplay systems—including movement, collision, enemy AI, and environmental hazards—as well as building interactive menus, HUD components, and integrating Steam achievements. The game is currently available for purchase on Steam.

Game Maker Studio
California State University Northridge (CSUN)
Bachelor of Arts (BA) - Art (Graphic Design)
August 2010 - June 2014
Northridge, California

HTML
CSS
WordPress
Adobe Photoshop
Adobe Illustrator
Adobe Flash Pro
ActionScript 3

Contact

Here are a few ways you can contact me

©2026 Eben Maglic
This site was built with React, Next.js, and Material UI